address input lockout

- removes redundant code from PlayerActionObject which would actually lock out timing windows
This commit is contained in:
minenice55
2022-08-14 00:34:19 -04:00
parent 99b2294561
commit 33e2da9f9e
3 changed files with 40 additions and 24 deletions

View File

@ -125,7 +125,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
else if (PlayerInput.AltPressed() && KarateMan.instance.IsComboEnable && !inSpecial)
if (PlayerInput.AltPressed() && KarateMan.instance.IsComboEnable && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow())
{