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address input lockout
- removes redundant code from PlayerActionObject which would actually lock out timing windows
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@ -125,7 +125,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
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}
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}
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else if (PlayerInput.AltPressed() && KarateMan.instance.IsComboEnable && !inSpecial)
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if (PlayerInput.AltPressed() && KarateMan.instance.IsComboEnable && !inSpecial)
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{
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if (!KarateMan.instance.IsExpectingInputNow())
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{
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