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First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent * update built to scale DS to use PlayerActionEvent * update clappy trio to use PlayerActionEvent * update crop stomp to use PlayerActionEvent * update drumming practice to use PlayerActionEvent * update fork lifter to use PlayerActionEvent * update minigame icons * update wizard waltz' icon
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@ -113,6 +113,9 @@ namespace HeavenStudio.Games
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foreach(PlayerActionEvent toCompare in scheduledInputs)
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{
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// ignore inputs that are for sequencing in autoplay
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if (toCompare.autoplayOnly) continue;
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if(closest == null)
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{
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if (input == InputType.ANY || toCompare.inputType.HasFlag(input))
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