First PlayerActionEvent Pass (#202)

* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
This commit is contained in:
minenice55
2023-01-14 23:33:37 -05:00
committed by GitHub
parent 0115333d8b
commit 330c538947
54 changed files with 1295 additions and 378 deletions

View File

@ -10,6 +10,7 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
{
public class Drummer : MonoBehaviour
{
DrummingPractice game;
[Header("References")]
public Animator animator;
@ -32,9 +33,14 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
public List<Sprite> Sprites;
}
void Awake()
{
game = DrummingPractice.instance;
}
private void Update()
{
if (player && PlayerInput.Pressed())
if (player && PlayerInput.Pressed() && !DrummingPractice.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Hit(false, false);
}
@ -107,6 +113,5 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
{
hitting = false;
}
}
}