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First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent * update built to scale DS to use PlayerActionEvent * update clappy trio to use PlayerActionEvent * update crop stomp to use PlayerActionEvent * update drumming practice to use PlayerActionEvent * update fork lifter to use PlayerActionEvent * update minigame icons * update wizard waltz' icon
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@ -130,7 +130,7 @@ namespace HeavenStudio.Games
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// Cue the marching proper to begin when applicable.
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat, delegate { StartMarching(startBeat); })
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new BeatAction.Action(startBeat - 0.25f, delegate { StartMarching(startBeat); })
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});
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inactiveStart = -1f;
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@ -208,7 +208,7 @@ namespace HeavenStudio.Games
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PlayAnims();
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if (currentMarchBeat % 2 != 0) //step sound
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{
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Jukebox.PlayOneShotGame("cropStomp/hmm");
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MultiSound.Play(new MultiSound.Sound[] {new MultiSound.Sound("cropStomp/hmm", newBeat + marchOffset)});
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}
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}
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