First PlayerActionEvent Pass (#202)

* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
This commit is contained in:
minenice55
2023-01-14 23:33:37 -05:00
committed by GitHub
parent 0115333d8b
commit 330c538947
54 changed files with 1295 additions and 378 deletions

View File

@ -130,7 +130,7 @@ namespace HeavenStudio.Games
// Cue the marching proper to begin when applicable.
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat, delegate { StartMarching(startBeat); })
new BeatAction.Action(startBeat - 0.25f, delegate { StartMarching(startBeat); })
});
inactiveStart = -1f;
@ -208,7 +208,7 @@ namespace HeavenStudio.Games
PlayAnims();
if (currentMarchBeat % 2 != 0) //step sound
{
Jukebox.PlayOneShotGame("cropStomp/hmm");
MultiSound.Play(new MultiSound.Sound[] {new MultiSound.Sound("cropStomp/hmm", newBeat + marchOffset)});
}
}