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https://github.com/RHeavenStudio/HeavenStudio.git
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Cleaning up those dang warnings (#826)
* done i think wahoo * this one too lol
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@ -111,7 +111,7 @@ namespace HeavenStudio.Games
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static List<double> queuedButton = new();
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bool goBeep;
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bool stopBeep;
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//bool stopBeep; Unused value - Marc
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bool keepPressing;
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bool shouldmute;
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bool disableCount;
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@ -126,11 +126,11 @@ namespace HeavenStudio.Games
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[SerializeField] Animator numberAnimator;
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[Header("Properties")]
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private static double startBlippingBeat = double.MaxValue;
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//private static double startBlippingBeat = double.MaxValue; Unused value - Marc
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[Header("Variables")]
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int pressPlayerCount;
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//int pressPlayerCount; Unused value - Marc
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public static double wantButton = double.MinValue;
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GameEvent button = new GameEvent();
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@ -174,7 +174,7 @@ namespace HeavenStudio.Games
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{
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queuedButton.Add(wantButton);
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keepPressing = true;
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pressPlayerCount = 0;
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//pressPlayerCount = 0; Unused value - Marc
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wantButton = double.MinValue;
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}
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@ -210,7 +210,7 @@ namespace HeavenStudio.Games
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public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
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{
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stopBeep = false;
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//stopBeep = false; Unused value - Marc
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if (!shouldBeep) { goBeep = false; return;}
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goBeep = autoBeep;
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if (shouldBeep)
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