Cleaning up those dang warnings (#826)

* done i think

wahoo

* this one too

lol
This commit is contained in:
ThePurpleAnon
2024-04-07 16:25:54 -05:00
committed by GitHub
parent fe8753e554
commit 326ea3d895
52 changed files with 99 additions and 95 deletions

View File

@ -111,7 +111,7 @@ namespace HeavenStudio.Games
static List<double> queuedButton = new();
bool goBeep;
bool stopBeep;
//bool stopBeep; Unused value - Marc
bool keepPressing;
bool shouldmute;
bool disableCount;
@ -126,11 +126,11 @@ namespace HeavenStudio.Games
[SerializeField] Animator numberAnimator;
[Header("Properties")]
private static double startBlippingBeat = double.MaxValue;
//private static double startBlippingBeat = double.MaxValue; Unused value - Marc
[Header("Variables")]
int pressPlayerCount;
//int pressPlayerCount; Unused value - Marc
public static double wantButton = double.MinValue;
GameEvent button = new GameEvent();
@ -174,7 +174,7 @@ namespace HeavenStudio.Games
{
queuedButton.Add(wantButton);
keepPressing = true;
pressPlayerCount = 0;
//pressPlayerCount = 0; Unused value - Marc
wantButton = double.MinValue;
}
@ -210,7 +210,7 @@ namespace HeavenStudio.Games
public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
{
stopBeep = false;
//stopBeep = false; Unused value - Marc
if (!shouldBeep) { goBeep = false; return;}
goBeep = autoBeep;
if (shouldBeep)