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Cleaning up those dang warnings (#826)
* done i think wahoo * this one too lol
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@ -175,7 +175,7 @@ namespace HeavenStudio.Games
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[SerializeField] private float zoomInBeatLength = 2f;
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[SerializeField] private Util.EasingFunction.Ease zoomInEase;
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private float lastAngle = 0f;
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private int cameraIndex = 0;
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//private int cameraIndex = 0; Unused value - Marc
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private float cameraWantAngle, cameraAngleDelay;
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private float delayRate = 0.5f, targetDelayRate;
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@ -193,7 +193,7 @@ namespace HeavenStudio.Games
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CameraUpdate();
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}
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private double lastReportedBeat = 0;
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//private double lastReportedBeat = 0; Unused value - Marc
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private void Update()
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{
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