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Cleaning up those dang warnings (#826)
* done i think wahoo * this one too lol
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@ -225,7 +225,7 @@ namespace HeavenStudio.Games
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private static int wantKamoneType = (int)KamoneResponseType.Through;
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private static bool wantKamoneAlt = false;
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private static double wantBigReady = double.MinValue;
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private bool hasJumped = false;
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//private bool hasJumped = false; Unused value - Marc
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private bool noJudgement = false;
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private bool noJudgementInput = false;
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@ -392,7 +392,7 @@ namespace HeavenStudio.Games
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float IDOL_SHADOW_SCALE = 1.18f;
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if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
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{
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hasJumped = true;
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//hasJumped = true; Unused value - Marc
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul * yMul) + 1f;
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
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