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Cleaning up those dang warnings (#826)
* done i think wahoo * this one too lol
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@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
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private double? _CrossfadeStartBeat;
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[SerializeField] GameObject Renderer;
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private bool _FirstUpdate = false;
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//private bool _FirstUpdate = false; Unused value - Marc
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[SerializeField] Animator CrossfadeAnimator;
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