Trick on the Class: update 2mo old code

This commit is contained in:
minenice55
2022-06-19 22:29:21 -04:00
parent 4bd2879381
commit 3112e208d7
3 changed files with 79 additions and 86 deletions

View File

@ -12,8 +12,6 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{
public bool flyType;
public float startBeat;
bool flying = true;
bool dodged = false;
bool miss = false;
float flyBeats;
@ -21,6 +19,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
public int type;
[NonSerialized] public BezierCurve3D curve;
PlayerActionEvent hitProg;
private TrickClass game;
@ -34,98 +33,52 @@ namespace HeavenStudio.Games.Scripts_TrickClass
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos);
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
}
// Update is called once per frame
void Update()
{
if (flying)
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos <= 1f)
{
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos <= 1f)
if (!miss)
{
if (!miss)
{
flyPos *= 0.9f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
flyPos *= 0.9f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.position = curve.GetPoint(1f);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
if (flyPos > 1f)
{
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
GameObject.Destroy(gameObject);
return;
}
}
transform.position = nextPos;
}
else
{
transform.position = curve.GetPoint(miss ? 1f : 0.9f);
}
if (!(dodged || miss))
if (flyPos > 1f)
{
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
dodged = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
}
// no input?
if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
{
Jukebox.PlayOneShotGame(GetDodgeSound());
miss = true;
switch (type)
{
case (int) TrickClass.TrickObjType.Plane:
curve = TrickClass.instance.planeMissCurve;
flyBeats = 4f;
break;
default:
curve = TrickClass.instance.ballMissCurve;
flyBeats = 1.25f;
break;
}
startBeat += dodgeBeats;
}
GameObject.Destroy(gameObject);
return;
}
}
}
public override void OnAce()
{
TrickClass.instance.PlayerDodge();
dodged = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.5f),
});
}
public string GetDodgeSound()
{
switch (type)
@ -134,5 +87,45 @@ namespace HeavenStudio.Games.Scripts_TrickClass
return "trickClass/ball_impact";
}
}
public void DodgeJustOrNg(PlayerActionEvent caller, float state)
{
if (state <= -1f || state >= 1f)
{
//NG
game.PlayerDodge();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
else
{
//just
game.PlayerDodge();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
}
public void DodgeMiss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame(GetDodgeSound());
miss = true;
switch (type)
{
case (int) TrickClass.TrickObjType.Plane:
curve = game.planeMissCurve;
flyBeats = 4f;
break;
default:
curve = game.ballMissCurve;
flyBeats = 1.25f;
break;
}
startBeat += dodgeBeats;
}
public void DodgeThrough(PlayerActionEvent caller) {}
}
}