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Organization refactor
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@ -4,8 +4,10 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.Spaceball
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namespace RhythmHeavenMania.Games
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{
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using Scripts_Spaceball;
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public class Spaceball : Minigame
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{
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public enum CostumeType {
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