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Organization refactor
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@ -7,9 +7,10 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmTweezers
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namespace RhythmHeavenMania.Games
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{
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// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
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using Scripts_RhythmTweezers;
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public class RhythmTweezers : Minigame
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{
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public enum VegetableType
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