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Organization refactor
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@ -5,8 +5,10 @@ using NaughtyBezierCurves;
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using DG.Tweening;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmRally
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namespace RhythmHeavenMania.Games
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{
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using Scripts_RhythmRally;
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public class RhythmRally : Minigame
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{
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public enum RallySpeed { Slow, Normal, Fast, SuperFast }
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