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Organization refactor
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.DrummingPractice
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namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
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{
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public class DrummerHit : PlayerActionObject
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{
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