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Organization refactor
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@ -3,8 +3,10 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.DJSchool
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namespace RhythmHeavenMania.Games
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{
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using Scripts_DJSchool;
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public class DJSchool : Minigame
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{
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public enum DJVoice
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@ -6,7 +6,7 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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using Starpelly;
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namespace RhythmHeavenMania.Games.DJSchool
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namespace RhythmHeavenMania.Games.Scripts_DJSchool
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{
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public class Student : PlayerActionObject
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{
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