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Organization refactor
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@ -5,8 +5,10 @@ using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.CropStomp
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namespace RhythmHeavenMania.Games
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{
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using Scripts_CropStomp;
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public class CropStomp : Minigame
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{
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const float stepDistance = 2.115f;
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.CropStomp
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namespace RhythmHeavenMania.Games.Scripts_CropStomp
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{
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public class Farmer : PlayerActionObject
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{
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@ -6,7 +6,7 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.CropStomp
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namespace RhythmHeavenMania.Games.Scripts_CropStomp
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{
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public class Veggie : PlayerActionObject
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{
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