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Organization refactor
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@ -4,8 +4,10 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ClappyTrio
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namespace RhythmHeavenMania.Games
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{
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using Scripts_ClappyTrio;
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public class ClappyTrio : Minigame
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{
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public int lionCount = 3;
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