vfx flashes work again

thanks for the help, minenice
This commit is contained in:
ThatZeoMan
2022-07-28 18:07:19 -05:00
parent ec7936b954
commit 309e4997e1
2 changed files with 10 additions and 3 deletions

View File

@ -47,7 +47,11 @@ namespace HeavenStudio.Games.Global
// startColor = new Color(1, 1, 1, 0);
// endColor = new Color(1, 1, 1, 0);
allFadeEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" });
allFadeEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "flash" });
Test(beat);
// backwards-compatibility baybee
allFadeEvents.AddRange(EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" }));
Test(beat);
}