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vfx flashes work again
thanks for the help, minenice
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@ -47,7 +47,11 @@ namespace HeavenStudio.Games.Global
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// startColor = new Color(1, 1, 1, 0);
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// endColor = new Color(1, 1, 1, 0);
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allFadeEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" });
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allFadeEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "flash" });
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Test(beat);
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// backwards-compatibility baybee
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allFadeEvents.AddRange(EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" }));
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Test(beat);
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}
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