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https://github.com/RHeavenStudio/HeavenStudio.git
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Alternate Control Styles Support (#554)
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
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@ -497,9 +497,12 @@ namespace HeavenStudio.Editor
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MainCanvas.enabled = false;
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EditorCamera.enabled = false;
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GameManager.instance.StaticCamera.targetTexture = null;
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GameManager.instance.CursorCam.enabled = false;
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GameManager.instance.CursorCam.enabled = (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch)
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&& isCursorEnabled;
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GameManager.instance.CursorCam.targetTexture = null;
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GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
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fullscreen = true;
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}
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else
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{
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@ -507,6 +510,7 @@ namespace HeavenStudio.Editor
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EditorCamera.enabled = true;
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GameManager.instance.StaticCamera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.enabled = true && isCursorEnabled;
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GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
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fullscreen = false;
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GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
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@ -514,6 +518,7 @@ namespace HeavenStudio.Editor
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GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
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EditorCamera.rect = new Rect(0, 0, 1, 1);
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}
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GameManager.instance.CircleCursor.LockCursor(fullscreen);
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Timeline.AutoBtnUpdate();
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}
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