mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 14:57:40 +02:00
Alternate Control Styles Support (#554)
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
This commit is contained in:
@ -45,16 +45,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (PlayerInput.Pressed() && !ForkLifter.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
if (PlayerInput.GetIsAction(ForkLifter.InputAction_BasicPress, out _) && !ForkLifter.instance.IsExpectingInputNow(ForkLifter.InputAction_BasicPress.inputLockCategory))
|
||||
{
|
||||
Stab(null);
|
||||
}
|
||||
|
||||
if (ForkLifter.instance.EligibleHits.Count == 0)
|
||||
{
|
||||
currentHitInList = 0;
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
|
||||
{
|
||||
SingleBop();
|
||||
|
Reference in New Issue
Block a user