mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 15:27:38 +02:00
Alternate Control Styles Support (#554)
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
This commit is contained in:
@ -67,7 +67,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
|
||||
{
|
||||
startBeat = beat;
|
||||
startY = transform.position.y - offSet;
|
||||
game.ScheduleInput(beat, isSparkler ? 1f : 3f, InputType.STANDARD_DOWN, Just, Out, Out);
|
||||
game.ScheduleInput(beat, isSparkler ? 1f : 3f, Fireworks.InputAction_BasicPress, Just, Out, Out);
|
||||
anim.DoScaledAnimationAsync(isSparkler ? "Sparkler" : "Rocket", isSparkler ? 1f : 0.5f);
|
||||
selectedParticleEffect = particleEffects[explosionToChoose];
|
||||
}
|
||||
|
Reference in New Issue
Block a user