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Alternate Control Styles Support (#554)
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
This commit is contained in:
@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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private void Update()
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{
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}
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#region old hold
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@ -127,7 +127,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
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CancelInvoke();
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canBoo = false;
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Invoke("EnableBoo", booSound.clip.length);
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Invoke("EnableBoo", 1f);
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}
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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@ -146,7 +146,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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missed = true;
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SoundByte.PlayOneShotGame("djSchool/recordStop");
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anim.DoScaledAnimationAsync("Hold", 0.5f);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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@ -173,7 +173,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
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CancelInvoke();
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canBoo = false;
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Invoke("EnableBoo", booSound.clip.length);
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Invoke("EnableBoo", 1f);
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}
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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@ -224,7 +224,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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}
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else
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{
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OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f);
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OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1);
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SoundByte.PlayOneShotGame("djSchool/recordSwipe");
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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@ -238,7 +238,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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}
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public void OnMissSwipe(PlayerActionEvent caller)
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@ -252,11 +252,11 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
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CancelInvoke();
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canBoo = false;
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Invoke("EnableBoo", booSound.clip.length);
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Invoke("EnableBoo", 1);
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}
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BeatAction.New(game, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
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new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
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{
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if (game.goBop)
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{
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@ -273,8 +273,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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isHolding = false;
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missed = true;
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//swiping = false;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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BeatAction.New(game, new List<BeatAction.Action>()
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{
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@ -290,6 +288,21 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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});
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}
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public void OnFlickSwipe()
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{
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anim.Play("Swipe", 0, 0);
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tableAnim.speed = 1;
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
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isHolding = false;
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
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SoundByte.PlayOneShotGame("djSchool/recordSwipe");
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}
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#endregion
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#region old swipe
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@ -351,7 +364,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
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flash.color = "D0FBFF".Hex2RGB();
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flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
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flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
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Destroy(flashFX_, 0.5f);
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Destroy(flashFX_, 0.5f);
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}
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public void TransitionBackToIdle()
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