Alternate Control Styles Support (#554)

* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
This commit is contained in:
minenice55
2023-10-29 15:44:47 -04:00
committed by GitHub
parent 4afa1f646c
commit 3002e48350
220 changed files with 55447 additions and 8426 deletions

View File

@ -6,6 +6,7 @@ using UnityEngine;
using Starpelly;
using Jukebox;
using HeavenStudio.Util;
using System.Data.Common;
namespace HeavenStudio
{
@ -46,6 +47,7 @@ namespace HeavenStudio
private double time;
double dspTime;
double absTime, absTimeAdjust;
double dspSizeSeconds;
double dspMargin = 128 / 44100.0;
// the dspTime we started at
@ -133,7 +135,8 @@ namespace HeavenStudio
{
musicSource.priority = 0;
AudioConfiguration config = AudioSettings.GetConfiguration();
dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
dspMargin = 2 * dspSizeSeconds;
addedPitchChanges.Clear();
}
@ -148,7 +151,7 @@ namespace HeavenStudio
time = startPos;
firstBeatOffset = offset;
SeekMusicToTime(startPos);
SeekMusicToTime(startPos, offset);
songPosBeat = GetBeatFromSongPos(time);
@ -162,7 +165,9 @@ namespace HeavenStudio
if (!isPaused)
{
AudioConfiguration config = AudioSettings.GetConfiguration();
dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
Debug.Log($"dsp size: {dspSizeSeconds}");
dspMargin = 2 * dspSizeSeconds;
addedPitchChanges.Clear();
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
}
@ -171,34 +176,37 @@ namespace HeavenStudio
double offset = chart.data.offset;
double dspTime = AudioSettings.dspTime;
dspStart = dspTime;
startPos = GetSongPosFromBeat(beat);
firstBeatOffset = offset;
time = startPos;
if (musicSource.clip != null && startPos < musicSource.clip.length - offset)
{
SeekMusicToTime(startPos);
SeekMusicToTime(startPos, offset);
double musicStartDelay = -offset - startPos;
if (musicStartDelay > 0)
{
musicScheduledTime = dspTime + musicStartDelay / SongPitch;
musicScheduledPitch = SongPitch;
dspStart = dspTime;
}
else
{
musicScheduledTime = dspTime;
musicScheduledPitch = SongPitch;
musicScheduledTime = dspTime + dspMargin;
dspStart = dspTime + dspMargin;
}
musicScheduledPitch = SongPitch;
musicSource.PlayScheduled(musicScheduledTime);
}
if (musicSource.clip == null)
{
dspStart = dspTime;
}
songPosBeat = GetBeatFromSongPos(time);
startBeat = songPosBeat;
absTimeAdjust = 0;
startTime = DateTime.Now;
absTimeAdjust = 0;
isPlaying = true;
isPaused = false;
@ -266,9 +274,8 @@ namespace HeavenStudio
StopOnlyAudio();
}
void SeekMusicToTime(double fStartPos)
void SeekMusicToTime(double fStartPos, double offset)
{
double offset = GameManager.instance.Beatmap.data.offset;
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
{
// https://www.desmos.com/calculator/81ywfok6xk