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spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy.meta b/Assets/Scripts/Games/PowerCalligraphy.meta new file mode 100644 index 000000000..2a2a4cdc7 --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b24b95fab1764e64f91f4f2618bf4dc9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs new file mode 100644 index 000000000..a0beaab24 --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs @@ -0,0 +1,237 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbPowerCalligraphy + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("powerCalligraphy", "Power Calligraphy", "ffffff", false, false, new List() + { + new GameAction("re", "Re (レ)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.re, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.re); }, + parameters = new List() + { + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 8f, + }, + new GameAction("comma", "Comma (、)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.comma, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.comma); }, + parameters = new List() + { + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 8f, + }, + new GameAction("chikara", "Chikara (力)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.chikara, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.chikara); }, + parameters = new List() + { + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 8f, + }, + new GameAction("onore", "Onore (己)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.onore, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.onore); }, + parameters = new List() + { + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 8f, + }, + new GameAction("sun", "Sun (寸)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.sun, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.sun); }, + parameters = new List() + { + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 8f, + }, + new GameAction("kokoro", "Kokoro (心)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.kokoro, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); }, + parameters = new List() + { + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 8f, + }, + new GameAction("face", "Face (つるニハ○○ムし)") + { + preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, + e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face, e["prepare"]); }, + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, + e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); }, + parameters = new List() + { + new Param("korean", false, "Korean Version", "Change the character to Korean version. (つ3ニハ○○ムし)"), + new Param("prepare", false, "Force Prepare", "Toggle if the cue should be prepared."), + }, + defaultLength = 12f, + }, + new GameAction("changeScrollSpeed", "Change Scroll Speed") + { + function = delegate {var e = eventCaller.currentEntity; + PowerCalligraphy.instance.ChangeScrollSpeed(e["x"], e["y"]);}, + parameters = new List() + { + new Param("x", new EntityTypes.Float(-20, 20, 0), "X"), + new Param("y", new EntityTypes.Float(-20, 20, 0), "Y"), + }, + defaultLength = 0.5f, + }, + new GameAction("end", "The End") + { + function = delegate {PowerCalligraphy.instance.TheEnd();}, + defaultLength = 0.5f, + }, + }, + new List() { "agb", "normal" }, "agbCalligraphy", "en", new List() { } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_PowerCalligraphy; + public class PowerCalligraphy : Minigame + { + [SerializeField] List basePapers = new List(); + public Transform paperHolder; + public Writing endPaper; + + public Vector3 scrollSpeed = new Vector3(); + + public static Nullable queuedPaper = null; + + public enum CharacterType + { + re, + comma, + chikara, + onore, + sun, + kokoro, + face, + face_kr, + NONE, + } + public struct QueuedPaper + { + public double beat; + public int type; + } + + public static PowerCalligraphy instance = null; + + // Start is called before the first frame update + void Awake() + { + instance = this; + } + + Writing nowPaper; + bool isPrepare = false; + void Update() + { + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (queuedPaper is not null) + { + Prepare(queuedPaper.Value.beat, queuedPaper.Value.type); + queuedPaper = null; + } + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + if (nowPaper.onGoing && nowPaper.Stroke == 0) + { + nowPaper.ProcessInput("fast"); + ScoreMiss(); + } + } + if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) + { + if (nowPaper.onGoing && nowPaper.Stroke != 0) + { + nowPaper.ProcessInput("fast"); + ScoreMiss(); + } + } + } + + private void SpawnPaper(double beat, int type) + { + nowPaper = Instantiate(basePapers[type], paperHolder).GetComponent(); + nowPaper.targetBeat = beat; + nowPaper.scrollSpeed = scrollSpeed; + nowPaper.gameObject.SetActive(true); + nowPaper.Init(); + } + + public void Write(double beat, int type) + { + if (!isPrepare) Prepare(beat, type); + nowPaper.Play(); + isPrepare=false; + } + + public void QueuePaper(double beat, int type, bool prepare) + { + if (GameManager.instance.currentGame != "powerCalligraphy" || prepare) + { + queuedPaper = new QueuedPaper() + { + beat = beat, + type = type, + }; + } + else if(Conductor.instance.songPositionInBeats < beat) + { + BeatAction.New(instance, new List(){ + new BeatAction.Action(beat-1, delegate{ Prepare(beat, type);}) + }); + } + } + public void Prepare(double beat, int type) + { + SpawnPaper(beat, type); + isPrepare = true; + } + + public void ChangeScrollSpeed(float x, float y) + { + scrollSpeed = new Vector3(x, y, 0); + nowPaper.scrollSpeed = scrollSpeed; + } + + public void TheEnd() + { + endPaper.TheEnd(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs.meta b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs.meta new file mode 100644 index 000000000..d08b75cb0 --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c34020dae087df40ab2b87491e979ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs new file mode 100644 index 000000000..62870daeb --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs @@ -0,0 +1,602 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_PowerCalligraphy +{ + public class Writing : MonoBehaviour + { + // Declaring the same enum in another class is not beautiful. + public enum CharacterType + { + re, + comma, + chikara, + onore, + sun, + kokoro, + face, + face_kr, + NONE, + } + + public double targetBeat; + public CharacterType characterType; + public Animator paperAnim; + public Animator fudePosAnim; + public Animator fudeAnim; + + public Vector3 scrollSpeed; + Vector3 scrollRate => scrollSpeed / (Conductor.instance.pitchedSecPerBeat * 2f); + + public bool onGoing = false; + bool isFinish = false; + int num; + enum StrokeType { + TOME = 0, + HANE, + HARAI, + } + StrokeType stroke; + public int Stroke { get { return (int)stroke; }} + + Sound releaseSound = null; + + private PowerCalligraphy game; + + public void Init() + { + game = PowerCalligraphy.instance; + Anim(0); + } + + public void Play() + { + switch(characterType) + { + case CharacterType.re: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/reShout", targetBeat), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), + new BeatAction.Action(targetBeat+2f, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(1); + }), + new BeatAction.Action(targetBeat+3f, delegate { Anim(2);}), + new BeatAction.Action(targetBeat+4f, delegate { Sweep(); stroke = StrokeType.HANE;}), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(4, "end");}), + new BeatAction.Action(targetBeat+7f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.comma: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/comma1", targetBeat), + new MultiSound.Sound("powerCalligraphy/comma2", targetBeat+2f), + new MultiSound.Sound("powerCalligraphy/comma2", targetBeat+3f), + new MultiSound.Sound("powerCalligraphy/comma3", targetBeat+4f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), + new BeatAction.Action(targetBeat+2f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), + new BeatAction.Action(targetBeat+3f, delegate { fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);}), + new BeatAction.Action(targetBeat+4f, delegate { Anim(1);}), + new BeatAction.Action(targetBeat+5f, delegate { Halt(); stroke = StrokeType.TOME;}), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(3, "end");}), + new BeatAction.Action(targetBeat+7f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.chikara: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+0.5f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2f), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+3f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(1); + }), + new BeatAction.Action(targetBeat+0.5f, delegate { Anim(2);}), + new BeatAction.Action(targetBeat+1f, delegate { Anim(3);}), + new BeatAction.Action(targetBeat+2f, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(4); + }), + new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}), + new BeatAction.Action(targetBeat+3f, delegate { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(6); + }), + new BeatAction.Action(targetBeat+4f, delegate { Sweep(); stroke = StrokeType.HARAI;}), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}), + new BeatAction.Action(targetBeat+7f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.onore: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1.5f), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+4f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(1); + }), + new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}), + new BeatAction.Action(targetBeat+1.5f, delegate { Anim(3);}), + new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}), + new BeatAction.Action(targetBeat+3f, delegate { Anim(5);}), + new BeatAction.Action(targetBeat+4f, delegate + { + Anim(6); + Sweep(); stroke = StrokeType.HANE; + }), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}), + new BeatAction.Action(targetBeat+7f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+4f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.sun: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+0.5f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+1.5f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(1); + }), + new BeatAction.Action(targetBeat+0.5f, delegate { Anim(2);}), + new BeatAction.Action(targetBeat+1f, delegate { Anim(3);}), + new BeatAction.Action(targetBeat+1.5f, delegate { Anim(4);}), + new BeatAction.Action(targetBeat+2f, delegate { Sweep(); stroke = StrokeType.HANE; num = 1;}), + new BeatAction.Action(targetBeat+5f, delegate + { + Anim(6); + Halt(); stroke = StrokeType.TOME; num = 2; + }), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(8, "end");}), + new BeatAction.Action(targetBeat+7f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+2f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.kokoro: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+4f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+4.5f, volume:0.3f), // +Agb + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(1); + }), + new BeatAction.Action(targetBeat+0.5f, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(2); + }), + new BeatAction.Action(targetBeat+1f, delegate + { + Anim(3); + Sweep(); stroke = StrokeType.HANE; num = 1; + }), + new BeatAction.Action(targetBeat+3.5f, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(5); + }), + new BeatAction.Action(targetBeat+4f, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + Anim(6); + }), + new BeatAction.Action(targetBeat+4.5f, delegate + { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(7); + }), + new BeatAction.Action(targetBeat+5f, delegate { Halt(); stroke = StrokeType.TOME; num = 2;}), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(9, "end");}), + new BeatAction.Action(targetBeat+7f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+1f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + game.ScheduleInput(targetBeat+5f, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.face: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2.5f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+3f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4.5f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5.5f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6.5f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7.25f), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+7.5f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate { Anim(1);}), + new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}), + new BeatAction.Action(targetBeat+1.5f, delegate { Anim(3);}), + new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}), + new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}), + new BeatAction.Action(targetBeat+3f, delegate { Anim(6);}), + new BeatAction.Action(targetBeat+3.5f, delegate { Anim(7);}), + new BeatAction.Action(targetBeat+4f, delegate { Anim(8);}), + new BeatAction.Action(targetBeat+4.5f, delegate { Anim(9);}), + new BeatAction.Action(targetBeat+4.75f, delegate { Anim(10);}), + new BeatAction.Action(targetBeat+5f, delegate { Anim(11);}), + new BeatAction.Action(targetBeat+5.25f, delegate { Anim(12);}), + new BeatAction.Action(targetBeat+5.5f, delegate { Anim(13);}), + new BeatAction.Action(targetBeat+6f, delegate { Anim(14);}), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(15);}), + new BeatAction.Action(targetBeat+7f, delegate { Anim(16);}), + new BeatAction.Action(targetBeat+7.25f, delegate { Anim(17);}), + new BeatAction.Action(targetBeat+7.5f, delegate { Anim(18);}), + new BeatAction.Action(targetBeat+7.75f, delegate { Anim(19);}), + new BeatAction.Action(targetBeat+8f, delegate + { + Anim(20); + Sweep(); stroke = StrokeType.HARAI; + }), + new BeatAction.Action(targetBeat+10.5f, delegate { Anim(22, "end");}), + new BeatAction.Action(targetBeat+11f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + + case CharacterType.face_kr: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+1f), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+2f), // korean + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+2.5f), // korean + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+3.25f), // korean + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+4.5f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5f), + new MultiSound.Sound("powerCalligraphy/brush2", targetBeat+5.5f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6f), + new MultiSound.Sound("powerCalligraphy/brush1", targetBeat+6.5f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7f), + new MultiSound.Sound("powerCalligraphy/brush3", targetBeat+7.25f), + new MultiSound.Sound("powerCalligraphy/brushTap", targetBeat+7.5f), + }); + BeatAction.New(this, new List() + { + new BeatAction.Action(targetBeat, delegate { Anim(1);}), + new BeatAction.Action(targetBeat+1f, delegate { Anim(2);}), + new BeatAction.Action(targetBeat+1.75f, delegate { Anim(3);}), + new BeatAction.Action(targetBeat+2f, delegate { Anim(4);}), + new BeatAction.Action(targetBeat+2.5f, delegate { Anim(5);}), + new BeatAction.Action(targetBeat+3.25f, delegate { Anim(6);}), + new BeatAction.Action(targetBeat+3.5f, delegate { Anim(7);}), + new BeatAction.Action(targetBeat+4f, delegate { Anim(8);}), + new BeatAction.Action(targetBeat+4.5f, delegate { Anim(9);}), + new BeatAction.Action(targetBeat+4.75f, delegate { Anim(10);}), + new BeatAction.Action(targetBeat+5f, delegate { Anim(11);}), + new BeatAction.Action(targetBeat+5.25f, delegate { Anim(12);}), + new BeatAction.Action(targetBeat+5.5f, delegate { Anim(13);}), + new BeatAction.Action(targetBeat+6f, delegate { Anim(14);}), + new BeatAction.Action(targetBeat+6.5f, delegate { Anim(15);}), + new BeatAction.Action(targetBeat+7f, delegate { Anim(16);}), + new BeatAction.Action(targetBeat+7.25f, delegate { Anim(17);}), + new BeatAction.Action(targetBeat+7.5f, delegate { Anim(18);}), + new BeatAction.Action(targetBeat+7.75f, delegate { Anim(19);}), + new BeatAction.Action(targetBeat+8f, delegate + { + Anim(20); + Sweep(); stroke = StrokeType.HARAI; + }), + new BeatAction.Action(targetBeat+10.5f, delegate { Anim(22, "end");}), + new BeatAction.Action(targetBeat+11f, delegate { Finish();}), + }); + game.ScheduleInput(targetBeat+8f, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); + break; + } + } + + // TOME + private void Halt() + { + onGoing = true; + fudeAnim.Play("fude-halt"); + releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1", forcePlay: true); + } + // HANE HARAI + private void Sweep() + { + onGoing = true; + fudeAnim.Play("fude-sweep"); + releaseSound = SoundByte.PlayOneShotGame("powerCalligraphy/releaseA1", forcePlay: true); + } + private void Finish() + { + isFinish = true; + fudeAnim.Play("fude-none"); + paperAnim.enabled = false; + } + + + private void writeSuccess(PlayerActionEvent caller, float state) + { + if (state >= 1f) + ProcessInput("late"); + else if (state <= -1f) + ProcessInput("fast"); + else + ProcessInput("just"); + } + + private void writeMiss(PlayerActionEvent caller) + { + if (onGoing) + Miss(); + } + + private void Empty(PlayerActionEvent caller) { } + + bool CanSuccess() + { + return onGoing; + } + + public void ProcessInput(string input) + { + onGoing = false; + switch(characterType) + { + case CharacterType.re: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(3, input); + break; + + case CharacterType.comma: + switch (input) { + case "just": + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + break; + default: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + break; + } + Anim(2, input); + break; + + case CharacterType.chikara: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(7, input); + break; + + case CharacterType.onore: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(7, input); + break; + + case CharacterType.sun: + if (num==1) { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(5, input); + } else { + switch (input) { + case "just": + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + break; + default: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + break; + } + Anim(7, input); + } + break; + + case CharacterType.kokoro: + if (num==1) { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(4, input); + } else { + switch (input) { + case "just": + fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); + break; + default: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + break; + } + Anim(8, input); + } + break; + + case CharacterType.face: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(21, input); + break; + + case CharacterType.face_kr: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + Anim(21, input); + break; + } + + switch (input) + { + case "just": + switch (stroke) { + case StrokeType.TOME: + SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2"); + break; + + case StrokeType.HANE: + case StrokeType.HARAI: + SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2"); + break; + } + break; + + case "late": + case "fast": + switch (stroke) { // WIP + case StrokeType.TOME: + SoundByte.PlayOneShotGame("powerCalligraphy/8"); + break; + case StrokeType.HANE: + SoundByte.PlayOneShotGame("powerCalligraphy/6"); + break; + case StrokeType.HARAI: + SoundByte.PlayOneShotGame("powerCalligraphy/9"); + break; + } + break; + default: + break; + } + + // not work + if (input == "fast" && releaseSound is not null) + { + releaseSound.Stop(); + releaseSound = null; + } + } + + public void Miss() + { + onGoing = false; + SoundByte.PlayOneShotGame("powerCalligraphy/7"); // WIP + switch(characterType) + { + case CharacterType.re: + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + break; + + case CharacterType.comma: + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + fudePosAnim.DoScaledAnimationAsync("fudePos-comma02-miss", 0.5f); + break; + + case CharacterType.chikara: + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + break; + + case CharacterType.onore: + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + break; + + case CharacterType.sun: + if (num==1) { + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + } else { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + fudePosAnim.DoScaledAnimationAsync("fudePos-sun07-miss", 0.5f); + } + break; + + case CharacterType.kokoro: + if (num==1) { + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + } else { + fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); + fudePosAnim.DoScaledAnimationAsync("fudePos-kokoro08-miss", 0.5f); + } + break; + + case CharacterType.face: + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + break; + + case CharacterType.face_kr: + fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); + break; + } + } + + private void Anim(int num, string str = "") + { + string pattern = + characterType.ToString() + + num.ToString("D2") + ((str != "") ? "-" + str : str); + + fudePosAnim.DoScaledAnimationAsync("fudePos-" + pattern, 0.5f); + paperAnim.DoScaledAnimationAsync("paper-" + pattern, 0.5f); + + + } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (isFinish) + { + double beat = cond.songPositionInBeats; + // Paper scroll. + var paperPos = transform.localPosition; + transform.localPosition = paperPos + (scrollRate * Time.deltaTime); + if (beat >= targetBeat + 24) Destroy(gameObject); + } + } + } + + public void TheEnd() + { + fudePosAnim.Play("fudePos-end"); + paperAnim.Play("paper-end"); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs.meta b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs.meta new file mode 100644 index 000000000..d3e67cc20 --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b3fe95312644a34b8b68277bd044939 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 3024e9025..4110716b2 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -393,6 +393,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrPillowLoader failed!"); } + game = AgbPowerCalligraphy.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbPowerCalligraphy failed!"); + } + game = AgbQuizShowLoader.AddGame(eventCaller); if (game != null) {