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Chameleon (#868)
* wip * wip2 * wip2 * Far * upscale * wip * close * fix lerp * bg * wip3 * resizable
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199
Assets/Scripts/Games/Chameleon/Fly.cs
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199
Assets/Scripts/Games/Chameleon/Fly.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_Chameleon
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{
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public enum FlyType
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{
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Close,
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Far,
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}
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public class Fly : MonoBehaviour
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{
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public double startBeat, lengthBeat;
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private double currentBeat;
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[System.NonSerialized] public FlyType flyType;
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[SerializeField] private Animator flyAnim, wingAnim;
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public bool isFall { get; private set; }
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private Sound loopSound;
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float randomAngle = 0;
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Vector2 moveCurrentPos, moveNextPos, moveEndPos;
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bool moveFast;
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private Chameleon game;
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public void Init()
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{
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game = Chameleon.instance;
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string typePrefix = flyType switch
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{
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FlyType.Far => "Far",
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FlyType.Close => "Close",
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_ => throw new System.NotImplementedException()
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};
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moveCurrentPos = flyType switch
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{
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FlyType.Far => new Vector2(-4.5f, 5.4f),
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FlyType.Close => new Vector2(-6, 5.4f),
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_ => throw new System.NotImplementedException()
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};
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moveEndPos = flyType switch
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{
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FlyType.Far => new Vector2(5.15f, 1.6f),
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FlyType.Close => new Vector2(1.5f, -0.25f),
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_ => throw new System.NotImplementedException()
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};
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randomAngle = UnityEngine.Random.Range(0, 2 * Mathf.PI);
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moveNextPos = new Vector2(Mathf.Cos(randomAngle), Mathf.Sin(randomAngle)) + moveEndPos;
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currentBeat = startBeat;
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loopSound = SoundByte.PlayOneShotGame("chameleon/fly" + typePrefix + "Loop", -1, 1, 1, true);
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MultiSound.Play(
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new MultiSound.Sound[] {
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new MultiSound.Sound("chameleon/fly" + typePrefix + "1", startBeat + lengthBeat),
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new MultiSound.Sound("chameleon/fly" + typePrefix + "2", startBeat + lengthBeat + 1),
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new MultiSound.Sound("chameleon/fly" + typePrefix + "3", startBeat + lengthBeat + 2),
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}
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);
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flyAnim.enabled = false;
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BeatAction.New(game, new List<BeatAction.Action>()
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{
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// new BeatAction.Action(startBeat, delegate {
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// var currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
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// flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f, (float)((currentBeat - startBeat)/8));
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// }),
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new BeatAction.Action(startBeat + lengthBeat, delegate {
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loopSoundRelease();
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}),
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new BeatAction.Action(startBeat + lengthBeat + 3, delegate {
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if (!flyAnim.enabled)
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{
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flyAnim.enabled = true;
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flyAnim.DoScaledAnimationAsync("moveEnd" + typePrefix, 0.5f);
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}
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}),
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});
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var InputAction = flyType switch
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{
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FlyType.Far => Chameleon.InputAction_Far,
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FlyType.Close => Chameleon.InputAction_Close,
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_ => throw new System.NotImplementedException()
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};
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game.ScheduleInput(startBeat + lengthBeat, 3, InputAction, JustCatch, MissCatch, Empty);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + lengthBeat + 6, delegate {
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Destroy();
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}),
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});
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (!flyAnim.enabled)
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{
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float startBeatPosition = Conductor.instance.GetPositionFromBeat(startBeat, 2, ignoreSwing: true);
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if (startBeatPosition <= 1)
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{
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startBeatPosition = (startBeatPosition < 0.5) ? 0 : startBeatPosition * 2 - 1;
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transform.position = Vector2.Lerp(moveCurrentPos, moveNextPos, startBeatPosition);
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}
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else
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{
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float currentBeatPosition = Conductor.instance.GetPositionFromBeat(currentBeat, moveFast ? 0.17: 0.5, ignoreSwing: true);;
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if (currentBeatPosition > 1)
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{
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if (startBeatPosition > 1.5) moveFast = true;
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currentBeat = cond.songPositionInBeatsAsDouble;
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moveCurrentPos = moveNextPos;
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randomAngle = randomAngle + UnityEngine.Random.Range(0.7f, 1.3f * Mathf.PI);
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moveNextPos = (moveFast ? 0.5f : 1) * new Vector2(Mathf.Cos(randomAngle), Mathf.Sin(randomAngle)) + moveEndPos;
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}
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else
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{
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float newPosX = EasingFunction.EaseInOutSine(moveCurrentPos.x, moveNextPos.x, currentBeatPosition);
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float newPosY = EasingFunction.EaseInOutSine(moveCurrentPos.y, moveNextPos.y, currentBeatPosition);
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transform.position = new Vector2(newPosX, newPosY);
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}
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}
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}
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}
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}
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void JustCatch(PlayerActionEvent caller, float state)
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{
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string typePrefix = flyType switch
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{
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FlyType.Far => "Far",
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FlyType.Close => "Close",
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_ => throw new System.NotImplementedException()
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};
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flyAnim.enabled = true;
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game.chameleonAnim.DoScaledAnimationAsync("tongue" + typePrefix, 0.5f);
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if (state <= -1f || state >= 1f)
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{
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isFall = true;
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flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f);
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return;
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}
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game.currentFly = null;
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SoundByte.PlayOneShotGame("chameleon/eatCatch");
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SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + lengthBeat + 3.25);
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wingAnim.Play("idle", 0, 0);
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flyAnim.DoScaledAnimationAsync("catch" + typePrefix, 0.5f);
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BeatAction.New(game, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + lengthBeat + 3.25, delegate {
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game.chameleonAnim.DoScaledAnimationAsync("gurp", 0.5f);
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}),
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});
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}
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void MissCatch(PlayerActionEvent caller)
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{
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string typePrefix = flyType switch
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{
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FlyType.Far => "Far",
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FlyType.Close => "Close",
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_ => throw new System.NotImplementedException()
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};
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flyAnim.enabled = true;
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flyAnim.DoScaledAnimationAsync("gone" + typePrefix, 0.5f);
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}
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void Empty(PlayerActionEvent caller) { }
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private void loopSoundRelease()
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{
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if (loopSound != null)
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{
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loopSound.KillLoop(0);
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loopSound = null;
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}
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}
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private void Destroy()
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{
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if (game.currentFly == this) game.currentFly = null;
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Destroy(gameObject);
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}
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}
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}
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