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Chameleon (#868)
* wip * wip2 * wip2 * Far * upscale * wip * close * fix lerp * bg * wip3 * resizable
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313
Assets/Scripts/Games/Chameleon/Chameleon.cs
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313
Assets/Scripts/Games/Chameleon/Chameleon.cs
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlChameleonLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("chameleon", "Chameleon", "ffffff", false, false, new List<GameAction>()
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{
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new GameAction("far", "Far Fly")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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Chameleon.PreSpawnFly(e.beat, e.length - 4, (int)Scripts_Chameleon.FlyType.Far);
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if (e["countIn"]) Chameleon.CountIn(e.beat);
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},
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defaultLength = 8f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("countIn", false, "Count-In"),
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}
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},
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new GameAction("close", "Close Fly")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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Chameleon.PreSpawnFly(e.beat, e.length - 4, (int)Scripts_Chameleon.FlyType.Close);
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if (e["countIn"]) Chameleon.CountIn(e.beat);
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},
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defaultLength = 8f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("countIn", false, "Count-In"),
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}
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},
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new GameAction("background appearance", "Background Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
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},
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defaultLength = 0.5f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorBG1Start", new Color(0.204f, 0.385f, 0.064f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
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new Param("colorBG1End", new Color(0.204f, 0.385f, 0.064f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
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new Param("colorBG2Start", new Color(0.07f, 0.133f, 0.02f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
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new Param("colorBG2End", new Color(0.07f, 0.133f, 0.02f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
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}
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},
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new GameAction("modifiers", "Modifiers")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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Chameleon.Modifiers(e["enableCrown"]);
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},
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("enableCrown", true, "Enable Crown", "Toggle if the crown should appear or not."),
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},
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},
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},
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new List<string>() { "rvl", "normal" },
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"rvlchameleon", "en",
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new List<string>() {},
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chronologicalSortKey: 107
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_Chameleon;
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public class Chameleon : Minigame
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{
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public Transform baseFly;
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public Animator chameleonAnim;
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[SerializeField] Transform chameleonEye;
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[SerializeField] GameObject Crown;
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[System.NonSerialized] public Fly currentFly;
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[SerializeField] SpriteRenderer gradient;
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[SerializeField] SpriteRenderer bgHigh;
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[SerializeField] SpriteRenderer bgLow;
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private ColorEase[] colorEases = new ColorEase[2];
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static bool enableCrown;
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float moveEyeTimeThreshold = 0.01f;
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float moveEyeTime = 0;
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private struct QueuedFly
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{
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public double beat;
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public double length;
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public int type;
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}
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private static List<QueuedFly> queuedFlys = new();
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public static Chameleon instance;
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const int IAAltDownCat = IAMAXCAT;
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protected static bool IA_TouchLeft(out double dt)
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{
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bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
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bool simul = false;
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return want || simul;
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}
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protected static bool IA_PadAltPress(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltPress(out double dt)
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{
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return PlayerInput.GetSqueezeDown(out dt);
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}
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protected static bool IA_TouchRight(out double dt)
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{
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bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
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bool simul = false;
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return want || simul;
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}
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public static PlayerInput.InputAction InputAction_Close =
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new("RvlChameleonClose", new int[] { IAPressCat, IAPressCat, IAPressCat },
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IA_PadBasicPress, IA_TouchLeft, IA_BatonBasicPress);
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public static PlayerInput.InputAction InputAction_Far =
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new("RvlChameleonFar", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
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IA_PadAltPress, IA_TouchRight, IA_BatonAltPress);
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private void Awake()
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{
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instance = this;
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Crown.SetActive(enableCrown);
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colorEases = new ColorEase[] {
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new(new Color(0.204f, 0.385f, 0.064f)),
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new(new Color(0.07f, 0.133f, 0.02f)),
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};
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}
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public override void OnPlay(double beat)
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{
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if (queuedFlys.Count > 0) queuedFlys.Clear();
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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private void OnDestroy()
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{
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if (queuedFlys.Count > 0) queuedFlys.Clear();
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (queuedFlys.Count > 0)
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{
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foreach (var queuedFly in queuedFlys)
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{
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SpawnFly(queuedFly.beat, queuedFly.length, queuedFly.type);
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}
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queuedFlys.Clear();
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}
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if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close))
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{
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chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f);
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SoundByte.PlayOneShotGame("chameleon/blankClose");
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}
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if (PlayerInput.GetIsAction(InputAction_Far) && !IsExpectingInputNow(InputAction_Far))
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{
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chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f);
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SoundByte.PlayOneShotGame("chameleon/blankFar");
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}
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moveEyeTime += Time.deltaTime;
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if (moveEyeTime >= moveEyeTimeThreshold)
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{
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moveEyeTime = 0;
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if (currentFly is not null)
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{
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if (cond.songPositionInBeatsAsDouble >= currentFly.startBeat + 1)
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{
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Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position);
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float currentAngle = chameleonEye.eulerAngles.z;
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currentAngle = currentAngle > 180 ? currentAngle - 360 : currentAngle;
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float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg;
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nextAngle = nextAngle > 180 ? nextAngle - 360 : nextAngle;
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if (currentFly.isFall)
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{
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nextAngle = currentFly.flyType switch {
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FlyType.Far => (nextAngle < -70) ? -70 : nextAngle,
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FlyType.Close => (nextAngle < -100) ? -100 : nextAngle,
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_ => throw new System.NotImplementedException()
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};
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}
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float angle = Mathf.Lerp(currentAngle, nextAngle, 0.05f);
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chameleonEye.eulerAngles = new Vector3(0, 0, angle);
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}
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}
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else
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{
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float currentAngle = chameleonEye.eulerAngles.z;
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float angle = Mathf.LerpAngle(currentAngle, 15, 0.1f);
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chameleonEye.eulerAngles = new Vector3(0, 0, angle);
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}
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}
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UpdateBackgroundColor();
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}
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}
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public static void PreSpawnFly(double beat, double length, int type)
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{
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if (GameManager.instance.currentGame == "chameleon")
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{
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instance.SpawnFly(beat, length, type);
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}
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else
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{
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queuedFlys.Add(new QueuedFly
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{
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beat = beat,
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length = length,
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type = type,
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});
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}
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}
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public void SpawnFly(double beat, double length, int type)
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{
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if (length <= 0) length = 4;
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var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
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newFly.startBeat = beat;
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newFly.lengthBeat = length;
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newFly.flyType = (FlyType)type;
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate {
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currentFly = newFly;
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currentFly.gameObject.SetActive(true);
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currentFly.Init();
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}),
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});
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}
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public static void CountIn(double beat)
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{
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MultiSound.Play(new MultiSound.Sound[]{
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new MultiSound.Sound("count-ins/three2", beat + 4),
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new MultiSound.Sound("count-ins/two2", beat + 5),
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new MultiSound.Sound("count-ins/one2", beat + 6),
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}, forcePlay: true, game: false);
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}
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public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
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{
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colorEases = new ColorEase[] {
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new(beat, length, BG1Start, BG1End, colorEaseSet),
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new(beat, length, BG2Start, BG2End, colorEaseSet),
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};
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UpdateBackgroundColor();
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}
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private void UpdateBackgroundColor()
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{
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gradient.color = colorEases[0].GetColor();
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bgHigh.color = colorEases[0].GetColor();
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bgLow.color = colorEases[1].GetColor();
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}
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public static void Modifiers(bool enableCrown)
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{
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Chameleon.enableCrown = enableCrown;
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if (GameManager.instance.currentGame == "chameleon")
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Chameleon.instance.Crown.SetActive(enableCrown);
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}
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}
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}
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