Chameleon (#868)

* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable
This commit is contained in:
フマジメ
2024-04-16 10:45:49 +09:00
committed by GitHub
parent dd04e0f7f1
commit 2f6663825f
79 changed files with 19374 additions and 0 deletions

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlChameleonLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("chameleon", "Chameleon", "ffffff", false, false, new List<GameAction>()
{
new GameAction("far", "Far Fly")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
Chameleon.PreSpawnFly(e.beat, e.length - 4, (int)Scripts_Chameleon.FlyType.Far);
if (e["countIn"]) Chameleon.CountIn(e.beat);
},
defaultLength = 8f,
resizable = true,
parameters = new List<Param>()
{
new Param("countIn", false, "Count-In"),
}
},
new GameAction("close", "Close Fly")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
Chameleon.PreSpawnFly(e.beat, e.length - 4, (int)Scripts_Chameleon.FlyType.Close);
if (e["countIn"]) Chameleon.CountIn(e.beat);
},
defaultLength = 8f,
resizable = true,
parameters = new List<Param>()
{
new Param("countIn", false, "Count-In"),
}
},
new GameAction("background appearance", "Background Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
},
defaultLength = 0.5f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorBG1Start", new Color(0.204f, 0.385f, 0.064f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
new Param("colorBG1End", new Color(0.204f, 0.385f, 0.064f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
new Param("colorBG2Start", new Color(0.07f, 0.133f, 0.02f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
new Param("colorBG2End", new Color(0.07f, 0.133f, 0.02f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
}
},
new GameAction("modifiers", "Modifiers")
{
function = delegate {
var e = eventCaller.currentEntity;
Chameleon.Modifiers(e["enableCrown"]);
},
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("enableCrown", true, "Enable Crown", "Toggle if the crown should appear or not."),
},
},
},
new List<string>() { "rvl", "normal" },
"rvlchameleon", "en",
new List<string>() {},
chronologicalSortKey: 107
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_Chameleon;
public class Chameleon : Minigame
{
public Transform baseFly;
public Animator chameleonAnim;
[SerializeField] Transform chameleonEye;
[SerializeField] GameObject Crown;
[System.NonSerialized] public Fly currentFly;
[SerializeField] SpriteRenderer gradient;
[SerializeField] SpriteRenderer bgHigh;
[SerializeField] SpriteRenderer bgLow;
private ColorEase[] colorEases = new ColorEase[2];
static bool enableCrown;
float moveEyeTimeThreshold = 0.01f;
float moveEyeTime = 0;
private struct QueuedFly
{
public double beat;
public double length;
public int type;
}
private static List<QueuedFly> queuedFlys = new();
public static Chameleon instance;
const int IAAltDownCat = IAMAXCAT;
protected static bool IA_TouchLeft(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
bool simul = false;
return want || simul;
}
protected static bool IA_PadAltPress(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltPress(out double dt)
{
return PlayerInput.GetSqueezeDown(out dt);
}
protected static bool IA_TouchRight(out double dt)
{
bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
bool simul = false;
return want || simul;
}
public static PlayerInput.InputAction InputAction_Close =
new("RvlChameleonClose", new int[] { IAPressCat, IAPressCat, IAPressCat },
IA_PadBasicPress, IA_TouchLeft, IA_BatonBasicPress);
public static PlayerInput.InputAction InputAction_Far =
new("RvlChameleonFar", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
IA_PadAltPress, IA_TouchRight, IA_BatonAltPress);
private void Awake()
{
instance = this;
Crown.SetActive(enableCrown);
colorEases = new ColorEase[] {
new(new Color(0.204f, 0.385f, 0.064f)),
new(new Color(0.07f, 0.133f, 0.02f)),
};
}
public override void OnPlay(double beat)
{
if (queuedFlys.Count > 0) queuedFlys.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void OnDestroy()
{
if (queuedFlys.Count > 0) queuedFlys.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (queuedFlys.Count > 0)
{
foreach (var queuedFly in queuedFlys)
{
SpawnFly(queuedFly.beat, queuedFly.length, queuedFly.type);
}
queuedFlys.Clear();
}
if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close))
{
chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f);
SoundByte.PlayOneShotGame("chameleon/blankClose");
}
if (PlayerInput.GetIsAction(InputAction_Far) && !IsExpectingInputNow(InputAction_Far))
{
chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f);
SoundByte.PlayOneShotGame("chameleon/blankFar");
}
moveEyeTime += Time.deltaTime;
if (moveEyeTime >= moveEyeTimeThreshold)
{
moveEyeTime = 0;
if (currentFly is not null)
{
if (cond.songPositionInBeatsAsDouble >= currentFly.startBeat + 1)
{
Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position);
float currentAngle = chameleonEye.eulerAngles.z;
currentAngle = currentAngle > 180 ? currentAngle - 360 : currentAngle;
float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg;
nextAngle = nextAngle > 180 ? nextAngle - 360 : nextAngle;
if (currentFly.isFall)
{
nextAngle = currentFly.flyType switch {
FlyType.Far => (nextAngle < -70) ? -70 : nextAngle,
FlyType.Close => (nextAngle < -100) ? -100 : nextAngle,
_ => throw new System.NotImplementedException()
};
}
float angle = Mathf.Lerp(currentAngle, nextAngle, 0.05f);
chameleonEye.eulerAngles = new Vector3(0, 0, angle);
}
}
else
{
float currentAngle = chameleonEye.eulerAngles.z;
float angle = Mathf.LerpAngle(currentAngle, 15, 0.1f);
chameleonEye.eulerAngles = new Vector3(0, 0, angle);
}
}
UpdateBackgroundColor();
}
}
public static void PreSpawnFly(double beat, double length, int type)
{
if (GameManager.instance.currentGame == "chameleon")
{
instance.SpawnFly(beat, length, type);
}
else
{
queuedFlys.Add(new QueuedFly
{
beat = beat,
length = length,
type = type,
});
}
}
public void SpawnFly(double beat, double length, int type)
{
if (length <= 0) length = 4;
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
newFly.startBeat = beat;
newFly.lengthBeat = length;
newFly.flyType = (FlyType)type;
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
currentFly = newFly;
currentFly.gameObject.SetActive(true);
currentFly.Init();
}),
});
}
public static void CountIn(double beat)
{
MultiSound.Play(new MultiSound.Sound[]{
new MultiSound.Sound("count-ins/three2", beat + 4),
new MultiSound.Sound("count-ins/two2", beat + 5),
new MultiSound.Sound("count-ins/one2", beat + 6),
}, forcePlay: true, game: false);
}
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
{
colorEases = new ColorEase[] {
new(beat, length, BG1Start, BG1End, colorEaseSet),
new(beat, length, BG2Start, BG2End, colorEaseSet),
};
UpdateBackgroundColor();
}
private void UpdateBackgroundColor()
{
gradient.color = colorEases[0].GetColor();
bgHigh.color = colorEases[0].GetColor();
bgLow.color = colorEases[1].GetColor();
}
public static void Modifiers(bool enableCrown)
{
Chameleon.enableCrown = enableCrown;
if (GameManager.instance.currentGame == "chameleon")
Chameleon.instance.Crown.SetActive(enableCrown);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_Chameleon
{
public enum FlyType
{
Close,
Far,
}
public class Fly : MonoBehaviour
{
public double startBeat, lengthBeat;
private double currentBeat;
[System.NonSerialized] public FlyType flyType;
[SerializeField] private Animator flyAnim, wingAnim;
public bool isFall { get; private set; }
private Sound loopSound;
float randomAngle = 0;
Vector2 moveCurrentPos, moveNextPos, moveEndPos;
bool moveFast;
private Chameleon game;
public void Init()
{
game = Chameleon.instance;
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
moveCurrentPos = flyType switch
{
FlyType.Far => new Vector2(-4.5f, 5.4f),
FlyType.Close => new Vector2(-6, 5.4f),
_ => throw new System.NotImplementedException()
};
moveEndPos = flyType switch
{
FlyType.Far => new Vector2(5.15f, 1.6f),
FlyType.Close => new Vector2(1.5f, -0.25f),
_ => throw new System.NotImplementedException()
};
randomAngle = UnityEngine.Random.Range(0, 2 * Mathf.PI);
moveNextPos = new Vector2(Mathf.Cos(randomAngle), Mathf.Sin(randomAngle)) + moveEndPos;
currentBeat = startBeat;
loopSound = SoundByte.PlayOneShotGame("chameleon/fly" + typePrefix + "Loop", -1, 1, 1, true);
MultiSound.Play(
new MultiSound.Sound[] {
new MultiSound.Sound("chameleon/fly" + typePrefix + "1", startBeat + lengthBeat),
new MultiSound.Sound("chameleon/fly" + typePrefix + "2", startBeat + lengthBeat + 1),
new MultiSound.Sound("chameleon/fly" + typePrefix + "3", startBeat + lengthBeat + 2),
}
);
flyAnim.enabled = false;
BeatAction.New(game, new List<BeatAction.Action>()
{
// new BeatAction.Action(startBeat, delegate {
// var currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
// flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f, (float)((currentBeat - startBeat)/8));
// }),
new BeatAction.Action(startBeat + lengthBeat, delegate {
loopSoundRelease();
}),
new BeatAction.Action(startBeat + lengthBeat + 3, delegate {
if (!flyAnim.enabled)
{
flyAnim.enabled = true;
flyAnim.DoScaledAnimationAsync("moveEnd" + typePrefix, 0.5f);
}
}),
});
var InputAction = flyType switch
{
FlyType.Far => Chameleon.InputAction_Far,
FlyType.Close => Chameleon.InputAction_Close,
_ => throw new System.NotImplementedException()
};
game.ScheduleInput(startBeat + lengthBeat, 3, InputAction, JustCatch, MissCatch, Empty);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + lengthBeat + 6, delegate {
Destroy();
}),
});
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (!flyAnim.enabled)
{
float startBeatPosition = Conductor.instance.GetPositionFromBeat(startBeat, 2, ignoreSwing: true);
if (startBeatPosition <= 1)
{
startBeatPosition = (startBeatPosition < 0.5) ? 0 : startBeatPosition * 2 - 1;
transform.position = Vector2.Lerp(moveCurrentPos, moveNextPos, startBeatPosition);
}
else
{
float currentBeatPosition = Conductor.instance.GetPositionFromBeat(currentBeat, moveFast ? 0.17: 0.5, ignoreSwing: true);;
if (currentBeatPosition > 1)
{
if (startBeatPosition > 1.5) moveFast = true;
currentBeat = cond.songPositionInBeatsAsDouble;
moveCurrentPos = moveNextPos;
randomAngle = randomAngle + UnityEngine.Random.Range(0.7f, 1.3f * Mathf.PI);
moveNextPos = (moveFast ? 0.5f : 1) * new Vector2(Mathf.Cos(randomAngle), Mathf.Sin(randomAngle)) + moveEndPos;
}
else
{
float newPosX = EasingFunction.EaseInOutSine(moveCurrentPos.x, moveNextPos.x, currentBeatPosition);
float newPosY = EasingFunction.EaseInOutSine(moveCurrentPos.y, moveNextPos.y, currentBeatPosition);
transform.position = new Vector2(newPosX, newPosY);
}
}
}
}
}
void JustCatch(PlayerActionEvent caller, float state)
{
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
flyAnim.enabled = true;
game.chameleonAnim.DoScaledAnimationAsync("tongue" + typePrefix, 0.5f);
if (state <= -1f || state >= 1f)
{
isFall = true;
flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f);
return;
}
game.currentFly = null;
SoundByte.PlayOneShotGame("chameleon/eatCatch");
SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + lengthBeat + 3.25);
wingAnim.Play("idle", 0, 0);
flyAnim.DoScaledAnimationAsync("catch" + typePrefix, 0.5f);
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + lengthBeat + 3.25, delegate {
game.chameleonAnim.DoScaledAnimationAsync("gurp", 0.5f);
}),
});
}
void MissCatch(PlayerActionEvent caller)
{
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
flyAnim.enabled = true;
flyAnim.DoScaledAnimationAsync("gone" + typePrefix, 0.5f);
}
void Empty(PlayerActionEvent caller) { }
private void loopSoundRelease()
{
if (loopSound != null)
{
loopSound.KillLoop(0);
loopSound = null;
}
}
private void Destroy()
{
if (game.currentFly == this) game.currentFly = null;
Destroy(gameObject);
}
}
}

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