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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:57:39 +02:00
facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
This commit is contained in:
@ -495,6 +495,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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status = FlyStatus.NG;
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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}
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else {
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ItemHitEffect(straight);
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@ -530,11 +531,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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});
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}
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@ -564,7 +566,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void ComboStartOut(PlayerActionEvent caller) {}
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public void ComboStartThrough(PlayerActionEvent caller)
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{
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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});
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}
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public void ComboStartWrongAction(PlayerActionEvent caller, float state)
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@ -603,9 +614,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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status = FlyStatus.NG;
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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})
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});
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}
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else {
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ItemHitEffect();
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.5f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Happy);
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}),
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new BeatAction.Action(startBeat + 3.5f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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})
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});
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}
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}
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}
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@ -616,16 +643,32 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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var joe = KarateMan.instance.Joe;
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if (joe.GetComboId() != comboId || !joe.inCombo) return;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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if (joe.GetComboId() != comboId || !joe.inCombo)
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{
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new BeatAction.Action(startBeat + 1.5f, delegate {
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joe.inCombo = false;
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joe.SetComboId(-1);
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joe.SetShouldComboId(-1);
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joe.ComboSequence(4);
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})
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});
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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});
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}
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else
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{
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.5f, delegate {
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joe.inCombo = false;
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joe.SetComboId(-1);
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joe.SetShouldComboId(-1);
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joe.ComboSequence(4);
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}),
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new BeatAction.Action(startBeat + 2.5f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
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})
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});
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}
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}
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public void ComboEndWrongAction(PlayerActionEvent caller, float state)
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@ -651,6 +694,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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CurrentCurve = ItemCurves[6];
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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status = FlyStatus.NG;
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}
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else {
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@ -665,13 +709,15 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void KickChargeThrough(PlayerActionEvent caller)
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{
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var joe = KarateMan.instance.Joe;
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
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});
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}
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@ -687,6 +733,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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CurrentCurve = ItemCurves[8];
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curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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status = FlyStatus.NG;
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}
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else {
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@ -695,6 +742,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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CurrentCurve = ItemCurves[7];
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startBeat = Conductor.instance.songPositionInBeats;
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curveTargetBeat = 3f;
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BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.25f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Smirk);
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}),
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new BeatAction.Action(startBeat + 3.25f, delegate {
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joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
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})
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});
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}
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}
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}
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@ -705,11 +762,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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if (GameManager.instance.currentGame != "karateman") return;
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if (status != FlyStatus.Fly || gameObject == null) return;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 2f, delegate {
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//TODO: play miss sound
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//deduct flow if applicable
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KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
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})
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});
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}
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