Karate man combos

This commit is contained in:
Braedon
2022-01-19 20:48:52 -05:00
parent 9d67d26fda
commit 2c917d6fc7
44 changed files with 9074 additions and 289 deletions

View File

@ -11,6 +11,8 @@ namespace RhythmHeavenMania.Games.KarateMan
public GameObject Pot, Bomb;
public KarateJoe KarateJoe;
public List<Minigame.Eligible> EligibleCombos = new List<Minigame.Eligible>();
public static KarateMan instance { get; set; }
public Sprite[] ObjectSprites;
@ -27,6 +29,8 @@ namespace RhythmHeavenMania.Games.KarateMan
private float bgBeat;
public GameObject comboRef;
[System.Serializable]
public class BGSpriteC
{
@ -38,6 +42,88 @@ namespace RhythmHeavenMania.Games.KarateMan
instance = this;
}
public void Combo(float beat)
{
comboRef.GetComponent<Animator>().enabled = true;
comboRef.GetComponent<Animator>().Play("comboRef");
Jukebox.PlayOneShotGame("karateman/barrelOutCombos");
Shoot(beat, 0, true, "PotCombo1", 0, new Vector2(-0.94f, -2.904f));
Shoot(beat + 0.25f, 0, true, "PotCombo2", 1, new Vector2(-0.94f, -2.904f));
Shoot(beat + 0.5f, 0, true, "PotCombo3", 2, new Vector2(-0.776f, -3.162f));
Shoot(beat + 0.75f, 0, true, "PotCombo4", 3, new Vector2(1.453f, -3.162f));
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
GameObject cs = new GameObject(); cs.AddComponent<ComboSound>().startBeat = beat;
cs.transform.parent = this.transform.parent;
}
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2())
{
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
Pot p = pot.GetComponent<Pot>();
pot.SetActive(true);
p.startBeat = beat;
p.createBeat = beat;
p.isThrown = true;
p.type = type;
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
if (combo)
{
p.comboIndex = comboIndex;
p.throwAnim = throwAnim;
p.combo = true;
KarateJoe.currentComboPots.Add(p);
p.endShadowThrowPos = endShadowPos;
}
else
{
p.throwAnim = "PotThrow";
string outSnd = "";
switch (type)
{
case 0:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/potHit";
break;
case 1:
outSnd = "karateman/lightbulbOut";
p.hitSnd = "karateman/lightbulbHit";
break;
case 2:
outSnd = "karateman/objectOut";
p.hitSnd = "karateman/rockHit";
break;
case 3:
outSnd = "karateman/objectOut";
p.hitSnd = "karateman/soccerHit";
break;
case 4:
p.kick = true;
outSnd = "karateman/barrelOutKicks";
p.hitSnd = "karateman/barrelBreak";
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat;
pks.transform.parent = this.transform.parent;
break;
}
p.endShadowThrowPos = new Vector2(-1.036f, -2.822f);
Jukebox.PlayOneShotGame(outSnd);
}
}
private void Update()
{
if (Conductor.instance.ReportBeat(ref newBeat))
@ -78,52 +164,6 @@ namespace RhythmHeavenMania.Games.KarateMan
BGSprite.sprite = BGSprites[0].Sprites[0];
}
public void Shoot(float beat, int type)
{
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
Pot p = pot.GetComponent<Pot>();
pot.SetActive(true);
p.startBeat = beat;
p.createBeat = beat;
p.isThrown = true;
p.type = type;
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
switch (type)
{
case 0:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
Jukebox.PlayOneShotGame("karateman/objectOut");
else
Jukebox.PlayOneShotGame("karateman/offbeatObjectOut");
p.hitSnd = "karateman/potHit";
break;
case 1:
Jukebox.PlayOneShotGame("karateman/lightbulbOut");
p.hitSnd = "karateman/lightbulbHit";
break;
case 2:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/rockHit";
break;
case 3:
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/soccerHit";
break;
case 4:
p.kick = true;
Jukebox.PlayOneShotGame("karateman/barrelOutKicks");
p.hitSnd = "karateman/barrelBreak";
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat;
pks.transform.parent = this.transform.parent;
break;
}
}
public void Bop(float beat, float length)
{
bopLength = length;