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The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
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@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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public bool late;
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private float lastClapBeat;
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private bool clapVacant;
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[SerializeField] private bool clapVacant;
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private int lastIndex;
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@ -105,7 +105,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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this.canHit = false;
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}
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ClappyTrio.instance.SetFace(2, 4);
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ClappyTrio.instance.SetFace(ClappyTrio.instance.Lion.Count - 1, 4);
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this.GetComponent<Animator>().Play("Clap", 0, 0);
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}
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}
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