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Karate Man Kick started
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@ -36,8 +36,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
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public override void OnGameSwitch()
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{
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ForkLifterHand.CheckNextFlick();
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ForkLifterPlayer.instance.RemoveObjFromFork();
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ForkLifterHand.GetComponent<Animator>().Play("Hand_Idle", 0, 0);
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}
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private void Start()
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