BTSDS: Piano!!!

This commit is contained in:
Jenny Crowe
2022-03-07 02:16:31 -07:00
parent 5711a1508b
commit 2ac602dbe6
5 changed files with 81 additions and 21 deletions

View File

@ -13,6 +13,8 @@ namespace RhythmHeavenMania.Util
public bool scheduled;
public double scheduledTime;
public bool looping;
private AudioSource audioSource;
private int pauseTimes = 0;
@ -29,6 +31,7 @@ namespace RhythmHeavenMania.Util
audioSource = GetComponent<AudioSource>();
audioSource.clip = clip;
audioSource.pitch = pitch;
audioSource.loop = looping;
if (beat == -1 && !scheduled)
{
@ -43,33 +46,59 @@ namespace RhythmHeavenMania.Util
startTime = Conductor.instance.songPosition;
if (!scheduled)
if (!scheduled && !looping)
StartCoroutine(NotRelyOnBeatSound());
}
private void Update()
{
if (scheduled)
if (playIndex < 1)
{
if (AudioSettings.dspTime > scheduledTime && playIndex < 1)
if (scheduled)
{
StartCoroutine(NotRelyOnBeatSound());
playIndex++;
if (AudioSettings.dspTime > scheduledTime)
{
StartCoroutine(NotRelyOnBeatSound());
playIndex++;
}
}
}
else if (!playInstant)
{
if (Conductor.instance.songPositionInBeats > beat && playIndex < 1)
else if (!playInstant)
{
audioSource.PlayScheduled(Time.time);
playIndex++;
if (Conductor.instance.songPositionInBeats > beat)
{
audioSource.PlayScheduled(Time.time);
playIndex++;
}
}
}
}
IEnumerator NotRelyOnBeatSound()
{
yield return new WaitForSeconds(clip.length);
if (!looping) // Looping sounds are destroyed manually.
{
yield return new WaitForSeconds(clip.length);
Destroy(this.gameObject);
}
}
public void KillLoop(float fadeTime)
{
StartCoroutine(FadeLoop(fadeTime));
}
float loopFadeTimer = 0f;
IEnumerator FadeLoop(float fadeTime)
{
float startingVol = audioSource.volume;
while (loopFadeTimer < fadeTime)
{
loopFadeTimer += Time.deltaTime;
audioSource.volume = Mathf.Max((1f - (loopFadeTimer / fadeTime)) * startingVol, 0f);
yield return null;
}
Destroy(this.gameObject);
}
}