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BTSDS: Piano!!!
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@ -352,9 +352,13 @@ namespace RhythmHeavenMania
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new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
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} ),
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}),
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new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
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new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
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{
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new GameAction("spawn blocks", delegate { }, 1f, true)
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new GameAction("spawn blocks", delegate { }, 1f, true),
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new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
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} ),
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}),
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new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
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{
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