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Clappy Trio and Fork Lifter finished + small additions/fixes (#400)
* The funny * Yar har har har * 1 two tree * Hilarious! * procedurally spawning in stuff * bored meeting * A lot! * Assistant stop added * Added Bops * Added Sounds * Added miss stuff!! Only need the miss anim for the pigs!!! * Tweaks * Bugfixes! * anim fix anim fix * STRAIGHT! * Sound offsets fixed * added the new anims to implement * new sheet * loopSpin implemented * woah * mis stuff * doen done done * Various fixes * Fixed clappy trio bop bug * Epic tings * Added color and screen shake * Small things * redid sheets a little * Fixed burger preview * Almost done with forklifter * Bg color and fixed 4 peas for fork lifter * icon * bg stuff for tambourine and forklfiter --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
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@ -26,7 +26,11 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("mole", "Mole")
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{
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defaultLength = 2f
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defaultLength = 2f,
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute", "Should the mole laugh sound be muted?")
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}
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},
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});
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}
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@ -203,6 +207,7 @@ namespace HeavenStudio.Games
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for (int i = 0; i < moleEvents.Count; i++)
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{
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var moleEvent = moleEvents[i];
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if (moleEvent["mute"]) continue;
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var timeToEvent = moleEvent.beat - cond.songPositionInBeats;
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if (timeToEvent <= 4f && timeToEvent > 2f && !cuedMoleSounds.Contains(moleEvent))
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{
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