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Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
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@ -230,9 +230,15 @@ namespace RhythmHeavenMania
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{
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new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
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new GameAction("bulb", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1, tint: e.colorA); }, 2, false, new List<Param>()
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new GameAction("bulb", delegate {
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var e = eventCaller.currentEntity;
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var c = KarateMan.instance.LightBulbColors[e.type];
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if(e.type == 3) c = e.colorA;
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KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1, tint: c);
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}, 2, false, new List<Param>()
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{
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new Param("colorA", Color.white, "Light Bulb Color")
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new Param("type", KarateMan.LightBulbType.Normal, "Type"),
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new Param("colorA", new Color(), "Custom Color")
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}),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
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new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
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