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ok done now (#578)
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@ -781,9 +781,17 @@ namespace HeavenStudio
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new List<Param>()
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{
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new Param("filter", Games.Global.Filter.FilterType.grayscale, "Filter"),
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new Param("inten", new EntityTypes.Float(0, 100, 100), "Intensity"),
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// old
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/*new Param("inten", new EntityTypes.Float(0, 100, 100), "Intensity"),
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new Param("fadein", new EntityTypes.Float(0, 100, 0), "Fade In"),
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new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")
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new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")*/
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// new
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new Param("start", new EntityTypes.Float(0, 1, 1), "Start Intensity"),
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new Param("end", new EntityTypes.Float(0, 1, 1), "End Intensity"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease"),
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}
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),
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new GameAction("move camera", "Move Camera", 1f, true, new List<Param>()
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