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https://github.com/RHeavenStudio/HeavenStudio.git
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DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
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@ -93,7 +93,7 @@ namespace RhythmHeavenMania.Games.DJSchool
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f),
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new MultiSound.Sound(sounds[1], beat + 1f - 0.030f/Conductor.instance.secPerBeat),
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new MultiSound.Sound(sounds[2], beat + 2f),
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});
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@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Games.DJSchool
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + 0.35f),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f - 0.1200f/Conductor.instance.secPerBeat),
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new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
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});
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@ -145,22 +145,24 @@ namespace RhythmHeavenMania.Games.DJSchool
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if (type == 0)
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{
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sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/hey" };
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sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
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}
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else if (type == 1)
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{
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sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/heyAlt" };
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sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
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}
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else if (type == 2)
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{
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sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/heyLoud" };
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sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f),
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new MultiSound.Sound(sounds[2], beat + 2f),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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new MultiSound.Sound(sounds[3], beat + 1f - 0.0500f/Conductor.instance.secPerBeat),
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new MultiSound.Sound(sounds[4], beat + 2f - 0.070f/Conductor.instance.secPerBeat),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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