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Audio mixers
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@ -45,6 +45,7 @@ namespace RhythmHeavenMania.Util
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GameObject oneShot = new GameObject("oneShot");
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AudioSource audioSource = oneShot.AddComponent<AudioSource>();
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//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
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audioSource.playOnAwake = false;
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Sound snd = oneShot.AddComponent<Sound>();
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