Audio mixers

This commit is contained in:
Braedon
2022-02-04 23:40:33 -05:00
parent 7a624d0581
commit 217849e666
7 changed files with 250 additions and 0 deletions

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@ -83,12 +83,16 @@ namespace RhythmHeavenMania.Games.DJSchool
{
FlashFX(true);
}
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
}
public void UnHold()
{
anim.speed = -1;
anim.Play("Hold", 0, 0);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
}
public void Swipe()
@ -104,6 +108,8 @@ namespace RhythmHeavenMania.Games.DJSchool
TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
}
private void FlashFX(bool inverse)

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
namespace RhythmHeavenMania
{
@ -50,6 +51,7 @@ namespace RhythmHeavenMania
source.clip = music;
Conductor.AddComponent<Conductor>();
Conductor.GetComponent<Conductor>().musicSource = source;
source.outputAudioMixerGroup = Settings.GetMusicMixer();
// Conductor.AddComponent<AudioDspTimeKeeper>();
if (editor)

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@ -0,0 +1,32 @@
using UnityEngine;
using UnityEngine.Audio;
namespace RhythmHeavenMania
{
public class Settings : MonoBehaviour
{
public static AudioMixerGroup GetMusicMixer()
{
AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
AudioMixer audioMixer = GetMainMixer();
// float vol = Mathf.Log10(GetMusicVolume()) * 20;
// audioMixer.SetFloat("MusicVolume", vol);
return audioMixerGroup;
}
public static AudioMixerGroup GetSFXMixer()
{
AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("SFX")[0];
AudioMixer audioMixer = GetMainMixer();
// float vol = Mathf.Log10(GetSFXVolume()) * 20;
// audioMixer.SetFloat("SFXVolume", vol);
return audioMixerGroup;
}
public static AudioMixer GetMainMixer()
{
return Resources.Load<AudioMixer>("MainMixer");
}
}
}

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@ -0,0 +1,11 @@
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@ -45,6 +45,7 @@ namespace RhythmHeavenMania.Util
GameObject oneShot = new GameObject("oneShot");
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
audioSource.playOnAwake = false;
Sound snd = oneShot.AddComponent<Sound>();