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duplicating entities can now be undone / redone
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@ -199,7 +199,7 @@ namespace HeavenStudio.Editor
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for (int i = 0; i < selectedEvents.Count; i++)
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{
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if (selectedEvents[i].isCreating == false)
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if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
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{
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result.Add(selectedEvents[i]);
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}
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