duplicating entities can now be undone / redone

This commit is contained in:
minenice55
2022-07-08 12:50:23 -04:00
parent 4d3e330f90
commit 216c50a99f
5 changed files with 91 additions and 33 deletions

View File

@ -171,4 +171,38 @@ namespace HeavenStudio.Editor.Commands
}
}
}
public class Duplicate : IAction
{
List<TimelineEventObj> eventObjs;
List<TimelineEventObj> copiedObjs;
public Duplicate(List<TimelineEventObj> eventObjs)
{
this.eventObjs = eventObjs;
}
public void Execute()
{
}
public void Redo()
{
for (int i = 0; i < copiedObjs.Count; i++)
{
Beatmap.Entity e = copiedObjs[i].entity;
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
}
}
public void Undo()
{
copiedObjs = eventObjs;
for (int i = 0; i < eventObjs.Count; i++)
{
Selections.instance.Deselect(eventObjs[i]);
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
}
}
}
}