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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 11:57:40 +02:00
duplicating entities can now be undone / redone
This commit is contained in:
@ -171,4 +171,38 @@ namespace HeavenStudio.Editor.Commands
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}
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}
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}
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public class Duplicate : IAction
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{
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List<TimelineEventObj> eventObjs;
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List<TimelineEventObj> copiedObjs;
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public Duplicate(List<TimelineEventObj> eventObjs)
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{
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this.eventObjs = eventObjs;
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}
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public void Execute()
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{
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}
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public void Redo()
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{
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for (int i = 0; i < copiedObjs.Count; i++)
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{
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Beatmap.Entity e = copiedObjs[i].entity;
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eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
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}
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}
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public void Undo()
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{
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copiedObjs = eventObjs;
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for (int i = 0; i < eventObjs.Count; i++)
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{
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Selections.instance.Deselect(eventObjs[i]);
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Timeline.instance.DestroyEventObject(eventObjs[i].entity);
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}
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}
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}
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}
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@ -199,7 +199,7 @@ namespace HeavenStudio.Editor
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for (int i = 0; i < selectedEvents.Count; i++)
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{
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if (selectedEvents[i].isCreating == false)
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if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
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{
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result.Add(selectedEvents[i]);
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}
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@ -611,14 +611,22 @@ namespace HeavenStudio.Editor.Track
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return eventObj;
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}
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public TimelineEventObj CopyEventObject(Beatmap.Entity e)
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private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
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public TimelineEventObj CopyEventObject(TimelineEventObj e)
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{
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Beatmap.Entity clone = e.DeepCopy();
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Beatmap.Entity clone = e.entity.DeepCopy();
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TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
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duplicatedEventObjs.Add(dup);
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return dup;
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}
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public void FinalizeDuplicateEventStack()
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{
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CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
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duplicatedEventObjs = new List<TimelineEventObj>();
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}
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public void DestroyEventObject(Beatmap.Entity entity)
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{
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if (EventParameterManager.instance.entity == entity)
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@ -38,10 +38,10 @@ namespace HeavenStudio.Editor.Track
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public bool resizable;
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public bool resizing;
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public bool moving;
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public bool wasDuplicated;
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private bool resizingLeft;
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private bool resizingRight;
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private bool inResizeRegion;
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private bool wasDuplicated;
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public Vector2 lastMovePos;
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public bool isCreating;
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public string eventObjID;
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@ -120,7 +120,10 @@ namespace HeavenStudio.Editor.Track
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selectedImage.gameObject.SetActive(true);
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for (int i = 0; i < outline.childCount; i++)
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{
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outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
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if (moving)
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outline.GetChild(i).GetComponent<Image>().color = Color.magenta;
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else
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outline.GetChild(i).GetComponent<Image>().color = Color.cyan;
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}
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}
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else
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@ -153,29 +156,33 @@ namespace HeavenStudio.Editor.Track
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if (!resizing)
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{
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if (Input.GetMouseButtonUp(0) && Timeline.instance.timelineState.selected)
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{
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if (Timeline.instance.eventObjs.FindAll(c => c.mouseHovering).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.moving).Count == 0 && !BoxSelection.instance.selecting && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
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{
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if (!Input.GetKey(KeyCode.LeftShift))
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{
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// Selections.instance.Deselect(this);
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}
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}
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// OnUp();
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}
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if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
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{
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//duplicate the entity if holding alt or r-click
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if ((!wasDuplicated) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetMouseButton(1)))
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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//duplicate the entity if holding alt or m-click
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if ((!wasDuplicated) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetMouseButton(2)))
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{
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wasDuplicated = true;
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var te = Timeline.instance.CopyEventObject(entity);
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Selections.instance.Deselect(this);
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this.wasDuplicated = false;
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this.moving = false;
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var te = Timeline.instance.CopyEventObject(this);
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Selections.instance.DragSelect(te);
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te.wasDuplicated = true;
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te.transform.localPosition = transform.localPosition;
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te.lastPos_ = transform.localPosition;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
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Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
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}
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te.moving = true;
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}
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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lastPos_ = transform.localPosition;
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@ -231,7 +238,12 @@ namespace HeavenStudio.Editor.Track
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if (resizable)
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Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
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}
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else if (Timeline.instance.eventObjs.FindAll(c => c.inResizeRegion).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
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// should consider adding this someday
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// else if (moving && selected || mouseHovering && selected)
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// {
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// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
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// }
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else
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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@ -293,13 +305,17 @@ namespace HeavenStudio.Editor.Track
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if (selected && Timeline.instance.timelineState.selected)
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{
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if (wasDuplicated)
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{
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Timeline.instance.FinalizeDuplicateEventStack();
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wasDuplicated = false;
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}
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if (eligibleToMove)
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{
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OnComplete(true);
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}
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moving = false;
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wasDuplicated = false;
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Cancel();
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if (isCreating == true)
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