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Fan Club: unarranged sequel feature-complete
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@ -380,8 +380,8 @@ namespace HeavenStudio.Games
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case (int) IdolAnimations.Wink:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
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new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }),
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new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Dab:
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@ -8,6 +8,7 @@ public class NtrIdolAri : MonoBehaviour
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public ParticleSystem idolClapEffect;
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public ParticleSystem idolWinkEffect;
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public ParticleSystem idolKissEffect;
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public ParticleSystem idolWinkArrEffect;
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public void ClapParticle()
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{
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@ -23,4 +24,9 @@ public class NtrIdolAri : MonoBehaviour
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{
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idolKissEffect.Play();
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}
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public void WinkArrangeParticle()
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{
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idolWinkArrEffect.Play();
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}
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}
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