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Catchy Tune Added (#194)
* catchy tune setup work, animations * more catchy tune progress * catchy tune: gameplay implemented, animation adjustments * more animation work catchy tune * more animation work catchy tune * adjust icon metadata * code cleanup left remarks for minigame developer Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -106,6 +106,7 @@ namespace HeavenStudio.Games
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//Get the scheduled input that should happen the **Soonest**
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//Can return null if there's no scheduled inputs
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// remark: need a check for specific button(s)
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public PlayerActionEvent GetClosestScheduledInput()
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{
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PlayerActionEvent closest = null;
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@ -132,6 +133,7 @@ namespace HeavenStudio.Games
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//Hasn't been tested yet. *Should* work.
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//Can be used to detect if the user is expected to input something now or not
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//Useful for strict call and responses games like Tambourine
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// remark: need a check for specific button(s)
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public bool IsExpectingInputNow()
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{
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PlayerActionEvent input = GetClosestScheduledInput();
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