Catchy Tune Added (#194)

* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
kkuhn317
2023-01-12 16:28:23 -05:00
committed by GitHub
parent 41e9d36177
commit 1f06ca9a1c
109 changed files with 18417 additions and 64 deletions

View File

@ -106,6 +106,7 @@ namespace HeavenStudio.Games
//Get the scheduled input that should happen the **Soonest**
//Can return null if there's no scheduled inputs
// remark: need a check for specific button(s)
public PlayerActionEvent GetClosestScheduledInput()
{
PlayerActionEvent closest = null;
@ -132,6 +133,7 @@ namespace HeavenStudio.Games
//Hasn't been tested yet. *Should* work.
//Can be used to detect if the user is expected to input something now or not
//Useful for strict call and responses games like Tambourine
// remark: need a check for specific button(s)
public bool IsExpectingInputNow()
{
PlayerActionEvent input = GetClosestScheduledInput();