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Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle
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@ -23,7 +23,11 @@ namespace HeavenStudio.Games.Loaders
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new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the object spills out when sliced"),
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}),
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//new GameAction("start bopping", delegate { SamuraiSliceNtr.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1),
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});
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},
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new List<string>() {"ntr", "normal"},
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"ntrsamurai", "en",
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new List<string>() {"en"}
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);
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}
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}
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}
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