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Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle
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@ -21,7 +21,6 @@ namespace HeavenStudio.Games
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public float createBeat;
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}
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public List<PlayerActionEvent> scheduledInputs = new List<PlayerActionEvent>();
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/**
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