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Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle
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@ -38,7 +38,11 @@ namespace HeavenStudio.Games.Loaders
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new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
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new Param("colorB", CoinToss.defaultFgColor, "End Color", "The ending color in the fade")
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} ),
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});
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},
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new List<string>() {"ntr", "aim"},
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"ntrcoin", "en",
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new List<string>() {}
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);
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}
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}
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}
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