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Got rid of all hard-coded ForkLifter code from GameManager.
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@ -26,7 +26,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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{
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allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
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if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
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/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
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{
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switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
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{
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@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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else
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{
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ForkLifter.instance.peaPreview.sprite = null;
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}
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}*/
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}
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public void Prepare()
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