Got rid of all hard-coded ForkLifter code from GameManager.

This commit is contained in:
Starpelly
2021-12-20 23:38:59 -05:00
parent 6040f859a9
commit 1bdf6c68e8
12 changed files with 325 additions and 108 deletions

View File

@ -26,7 +26,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
{
switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
{
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
else
{
ForkLifter.instance.peaPreview.sprite = null;
}
}*/
}
public void Prepare()