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Got rid of all hard-coded ForkLifter code from GameManager.
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14
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
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14
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.ClappyTrio
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{
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public class ClappyTrio : MonoBehaviour
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{
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void Start()
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{
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Debug.Log("ClappyTrio");
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}
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}
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}
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11
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta
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11
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta
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fileFormatVersion: 2
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guid: a7c8ebd2f1b0ce448acc55b6f6608e15
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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