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Got rid of all hard-coded ForkLifter code from GameManager.
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@ -26,7 +26,7 @@ namespace RhythmHeavenMania
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public void IncreaseScore()
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{
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totalHits++;
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score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count);
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// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
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}
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public float GetPercent(float value, float totalValue)
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