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Minimizing Camera.main references
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@ -14,11 +14,18 @@ namespace RhythmHeavenMania.Common
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private Vector3 lastCamPos;
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public float textureUnitSizeX;
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public Camera cam;
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public bool sprite = true;
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private void Awake()
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{
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if (cam == null)
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cam = Camera.main;
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}
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private void Start()
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{
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camTransform = Camera.main.transform;
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camTransform = cam.transform;
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lastCamPos = camTransform.position;
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/*if (sprite)
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{
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