Minimizing Camera.main references

This commit is contained in:
Jenny Crowe
2022-02-03 01:25:27 -07:00
parent 39a3444fd5
commit 1b2aca94cd
6 changed files with 32 additions and 18 deletions

View File

@ -14,11 +14,18 @@ namespace RhythmHeavenMania.Common
private Vector3 lastCamPos;
public float textureUnitSizeX;
public Camera cam;
public bool sprite = true;
private void Awake()
{
if (cam == null)
cam = Camera.main;
}
private void Start()
{
camTransform = Camera.main.transform;
camTransform = cam.transform;
lastCamPos = camTransform.position;
/*if (sprite)
{